AI Insights · Timothy · January 2022
Top 5 Tank Games on Android in the US: Q4 2021 Performance
Discover the Q4 2021 performance of the top 5 tank games on Android in the US, including trends in weekly downloads, revenue, and active users.
In the fourth quarter of 2021, the top 5 tank games on the Android platform in the United States showcased varied performance metrics. Here’s a detailed look at their trends in weekly downloads, revenue, and active users, based on data from Sensor Tower.
War Machines:Tanks Battle Game from Wildlife Studios saw a notable increase in weekly downloads early in the quarter, peaking at approximately 34K in the week of November 1. Weekly revenue showed a consistent range, peaking at around $164K in the week of November 22. The game’s weekly active users increased steadily early in the quarter, reaching a high of about 133K in the week of November 1, before slightly declining towards the end of the year.
World of Tanks Blitz by Wargaming Group experienced a gradual increase in weekly revenue, peaking at roughly $114K in the week of December 20. Weekly downloads saw a peak of about 10K in the final week of December. Active users remained relatively stable with a slight increase, reaching around 37K by the end of the quarter.
TinyBytes’s Massive Warfare: Tanks PvP War showed a steady performance in revenue, maintaining around $21K to $24K throughout the quarter. Weekly downloads increased towards the end of the year, peaking at approximately 8K in the final week of December. The game also saw an increase in weekly active users, reaching around 51K by the end of the quarter.
Iron Force from COOLFISH GAMES had a variable revenue performance with a significant peak of about $26K in the week of December 20. However, data for weekly downloads and active users were not available, making it difficult to assess the app's overall engagement trends.
Finally, Tank Hero - Awesome tank war g by BETTA GAMES saw a decline in weekly downloads, starting at around 6.7K in late September and dropping to approximately 1K by the end of December. Revenue also showed a downward trend, peaking at about $9.5K in early October and decreasing to around $3K by the end of the quarter. Active users decreased from about 34K in late September to approximately 16K by the end of December.
For more detailed insights and data, visit Sensor Tower.